All front-end and back-end code were done by myself.
Designed some of the game background components using Maya;
Designed and implemented the whole game with Unity game engine using C#;
In the forest:
In the desert:
When in the forest, kill the the male character will active the female character. Then, kill the female character will active a flower. When in the desert, it is in the same logic.
The flower could be picked up at a random time, could be right after it appears or wait till a random time.
Set up the picked flower on all special stones will pass the player to another location. (The special stone is with different color)
I tried to make everything relatively random. And not much indicator, since I don't want the player to care about the result and just enjoy and relax in the game.
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