All game sprites and code were written by myself.
Smelling face makes you bigger, sad face makes you smaller. Game will over if become too big or too small. Rain to reduce your size and more smelling face will be there.
Designed all the game components using Photoshop and Aseprite;
Designed and implemented the whole game with Unity game engine using C#;
Gameplay mechanics
Controlling the movements of the cloud in the sky
Avoid despondent faces: Volume decreases if not avoid
Gathering smiling faces: Volume increases
Controlling rainfall to reduce cloud's volume (press Space key)
Rainfall in cities will lead:
decrease of smiling faces
increase of despondent faces
Rainfall in forest will lead:
increase of smiling faces
Decrease of despondent faces
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